Wits

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Wits is one of the main three starting Skills that every survivor has access to from the very beginning. This skill encompasses Discipline, Resourcefulness, and Stealth; basically everything a person needs to make the most out of any situation with a little forethought. If a survivor is intent on scrounging up the best items, carrying the most or sneaking up on their enemies then they should spend some of their skills in this tree.

Wits: Improves search capabilities, stealth, enemy detection and carrying capacity. At Rank 10 choose 1 Specialty.
Rank 1, 5, 9 - +1 to Search Rolls

Rank 2, 6 - +1 to Stealth Rolls

Rank 3, 7 - +1 to Defense

Rank 4, 8- +1 Item spots in the backpack

Specialty* Discipline: Improves carrying capacity.
Rank 1, 4, 7 - +1 Item spots in the backpack

Rank 2, 5, 8 - +1 Defense

Rank 3, 6, 9 - +10 Health

'''Rank 10 - Ammo, Food, and other Consumables no longer take up spots in the backpack. '''

Specialty* Resourcefulness: Improves the ability to search and scrounge for materials.
'''Rank 1 - Ransack. Allows for a second search roll at the same location during the same timeframe to get more loot. No bonuses applied to the second roll.'''

Rank 2, 6, 8 - +1 to Search Rolls

Rank 3, 7, 9 - +1 Defense

'''Rank 4 - Careful. The first time a 1 is rolled for this character during a search during this encounter, you may re-roll it.'''

'''Rank 5 - Improved Ransack. Allows for a second search roll at the same location during the same timeframe to get more loot. Half of the search bonuses rounded up are applied to the second roll.'''

'''Rank 10 - Superior Ransack. Allows for a second search roll at the same location during the same timeframe to get more loot. Full search bonuses are applied to the second roll.'''

Specialty* Stealth: Improves stealth and scouting abilities.
'''Rank 1 - Hiding. Allows a character to attempt to go back to stealth after making an attack though no bonuses may be used on this roll. Must roll a 5 or 6 to be successful.'''

Rank 2, 6, 8  - +1 Stealth Rolls

Rank 3, 7, 9  - +1 Defense 

'''Rank 4 - Concealment. The first time a 1 is rolled for this character during a Stealth attempt in this encounter, you may re-roll it.'''

'''Rank 5 - Improved Hiding. Allows a character to attempt to go back to Stealth after making an attack though no bonuses may be used on this roll. Must roll a 4, 5 or 6 to be successful.'''

'''Rank 10 - Superior Hiding. Allows a character to attempt to go back to stealth after making an attack though no bonuses may be used on this roll. Must roll a 3, 4, 5 or 6 to be successful.'''