Gardening

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SKILLS

Gardening is a Skill which may be unlocked either through reading a book on the subject, with a skill point or with activity points earned from sessions. This Skill allows for the building of the Base Improvement: Garden and the Base Improvement: Farm as well as the Agriculture and Herbalism specialties. With a basic understanding of how things grow, survivors who wish to aid in providing Food or Medical Supplies for their communities should spend points in this tree.

Gardening: Unlocks Gardens and Farms for the community and improves the yield of both Food and Medical Supplies. At Rank 10 choose 1 Specialty.
Rank 1 - Unlocks the Garden base improvement Stage 1.

Rank 2 - Unlocks the Garden base improvement Stage 2.

Rank 3 - Unlocks the Farm base improvement Stage 1.

Rank 4 - +1 Food found when food is recovered at a location where you are present.

Rank 5 - Unlocks the Garden base improvement Stage 3.

Rank 6 - Unlocks the Farm base improvement Stage 2.

Rank 7 - +10 health

Rank 8 - + 1 Defense

Rank 9 - Unlocks the Farm base improvement Stage 3.

 

Specialty* Agriculture: Improves Food yields from Gardens and Farms and allows for the better recovery of Food when you are present at a location.
'''Rank 1 - Fertilizer. Allows you to create a Fertilizer base mod for one Material.'''

Rank 2, 7  - +1 Food found when Food is recovered at a location where you are present.

Rank 3, 8 - +10 Health

Rank 4, 9 - +1 Defense

'''Rank 5 - Improved Fertilizer. Allows you to create two Fertilizer base mods for one Material.'''

Rank 6 - +1 Food per day from Garden (if it is producing Food) or Farm.

'''Rank 10 - Superior Fertilizer. Allows you to create three Fertilizer base mods for one Material.'''

 

Specialty* Herbalism: Improves Medical Supply yields from Gardens and allows for the better recovery of Medical Supplies when you are present at a location.
 

'''Rank 1 - Loam. Allows you to create a Loam base mod for one Material.'''

Rank 2, 7  - +1 Medical Supplies found when Medical Supplies are recovered at a location where you are present.

Rank 3, 8 - +10 Health

Rank 4, 9 - +1 Defense

'''Rank 5 - Improved Loam. Allows you to create two Loam base mods for one Material.'''

Rank 6 - +1 Medical Supplies per day from Garden (if it is producing Medical Supplies).

'''Rank 10 - Superior Loam. Allows you to create three Loam base mods for one Material.'''