Chemistry

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SKILLS

Chemistry is a Skill which may be unlocked either through reading a book on the subject, with a skill point or with activity points earned from sessions. This Skill allows for the building of the Base Improvement: Still and the includes the specialties for Munitions and Pharmacology. With a basic understanding of chemical interactions and the foundation of almost everything living or dead, survivors who wish to provide a little bit of support should spend their points in this tree.

Chemistry: Unlocks the Still and improves either the crafting of ammunition or medicines. At Rank 10 choose 1 Specialty.
Rank 1, 4,  7 - +10 Health

Rank 2, 5,  8 - +1 Defense

'''Rank 3 - Unlocks the Still base improvement Stage 1. '''

Rank 6 - Unlocks the Still base improvement Stage 2.

'''Rank 9 - Unlocks the Still base improvement Stage 3. '''

 

Specialty* Munitions : Improves the rate at which ammo is produced at a workbench.
'''Rank 1, 4, 7, 10 - +1 Ammo when manufacturing at a workbench. '''

Rank 2, 5, 8 - +1 Ammo found when Ammo is recovered at a location where you are present.

'''Rank 3 - Lucky Shot. After getting a critical hit (rolling a 6) on a ranged attack roll, roll the dice again and if you roll a 6 for a second time; you spend no ammo. '''

'''Rank  6 - Improved Lucky Shot. After getting a critical hit (rolling a 6) on a ranged attack roll, roll the dice again and if you roll a 5 or a 6 for a second time; you spend no ammo.'''

'''Rank 9 - Superior Lucky Shot. After getting a critical hit (rolling a 6) on a ranged attack roll, roll the dice again and if you roll a 4, 5 or 6 for a second time; you spend no ammo.'''

 

Specialty* Pharmacology: Improves the rate at which medicines are produced at infirmaries.
'''Rank 1, 4, 7, 10 - + 1 Medicine when manufacturing at an infirmary. '''

Rank 2, 5, 8 - + 1 Medicine found when Medicine is recovered at a location where you are present.

'''Rank 3 - Trust. It is clear you know what you’re doing when it comes to chemicals and medicine. When healing either yourself or another with Medicines, roll the dice; on a 6, you spend no Medicine to recover health this round. '''

'''Rank 6 - Improved Trust.It is clear you know what you’re doing when it comes to chemicals and medicine. When healing either yourself or another with Medicines, roll the dice; on a 5 or 6, you spend no Medicine to recover health this round.'''

'''Rank 9 - Superior Trust. It is clear you know what you’re doing when it comes to chemicals and medicine.When healing either yourself or another with Medicines, roll the dice; on a 4, 5 or 6, you spend no Medicine to recover health this round.'''